Weekly Maintenance Announcement - Sep. 17 Maintenance
Dear Players,
We plan to carry out a temporary server update at 10:00 a.m.(GMT+8) on 2020-9-17. It's estimated to take 2 hours.
During the server maintenance, you will not be able to log in to the game. Please inform other players and pay attention to the maintenance time in order to avoid unnecessary losses.
We apologize for any inconveniences!
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Cards Adjustment:
#Adjustment on Assault Mechanics
The Dev team has recently noticed that when a certain number of skills simultaneously trigger at the start of the battle, the battlefield would become rather confusing for some Players. To solve this problem, we’ve made some optimizations to the battle sequence, now these skills that trigger at the start of the battle will trigger according to their action order. This is similar to the Assault skill we currently have in the game, so we will uniformly name these skills Assault Skills.
Cards Adjusted:
1. Changed all “Assault” to “Assault: Take action.”.
2. [Chewie], [Iron Man], [Abomination], [Ant-Man], [Moondragon], [Goblin Glider]
Changed “At the start of the battle” in their skill description to “Assault:”.
3. [Mad Driven Bomb]
Previous Skill - When equipped on a Hydra character, change the opponent with the lowest Cost into a [Hydra Elite Soldiers] at the start of the battle.
New Skill - When equipped on a Hydra character, they gains Assault: Change the opponent with the lowest Cost into a [Hydra Elite Soldiers].
#Balance Adjustment
1. [Elektra]
Previous Skill - When you complete a Quest, gain +4 Power.
New Skill - When you complete a Quest, gain +3 Power.
2. [Luke Cage] (Star Level 2/Star Level4)
Previous Skill - Invocation: Gain the Quest [Bulletproof]. The Power this card gains from [Bulletproof] gets +3/+6.
New Skill - Invocation: Gain the Quest [Bulletproof]. The Power this card gains from [Bulletproof] gets +2/+4.
3. [Bulletproof]
Previous Skill - Quest: During the Preparation Phase, give +5 Armor to [Luke Cage]. Reward: Give your [Luke Cage] +3 Power and Guard.
New Skill - Quest: During the Preparation Phase, give +5 Armor to [Luke Cage]. Reward: Give your [Luke Cage] +2 Power and Guard.
4. [Banana Peel]
Now the Character Card that Banana Peel adds to the Shop is random, not from Players’ Card Pool.
5. [The Punisher]
Previous Skill – At the start of the battle, deal 3 damage to the opponent with the lowest Power. Trigger N times, where N equals the number of Quests you have completed in this game.
New Skill - Assault: Deal N damage to a random opponent, where N equals the number of Quests you have completed in this game x3.
6. [Ghost]
Power changed from 2 to 1.
Previous Skill – Invocation: You take 2 damage and summon a random 2-Cost character from your Card Pool.
New Skill – Invocation: You take 1 damage and summon a random 2-Cost character.
7. [Moonstones]
Previous Skill – When the equipped character deals skill damage, they gains Power equal to the damage dealt.
New Skill – When the equipped character deals skill damage, they gains +30 Power and +1 Action Time. Trigger once in each battle.
#Star Burst Optimization
1. [Kurse] (Star Level 1/Star Level 2/Star Level 4)
Changed +2/+4/+4 Action Times to +1/+2/+4 Action Times.
2. [Thor] (Star Level 1)
Power changed from 6 to 8, Armor changed from 6 to 8.
Previous Skill – This card gains an equal amount of Power when it loses its Armor in battle.
New Skill – This card gains half the amount of Power when it loses its Armor in the battle.
3. [Lady Sif] (Star Level 4)
Deleted the Assault skill.
4. [Ninja of the Hand] (Star Level 4)
Changed from Revive twice to Revive once.
5. [Rocket Raccoon] (Star Level 1)
Previous Skill – Defeat: Deal damage equal to the number of your GotG characters to a random opponent.
New Skill – Defeat: Deal damage equal to the number of your GotG characters +1 to a random opponent.
6. [Angela] (Star Level 2/Star Level 4)
Previous Skill – Defeat: Give all your characters Armor equal to/equal to double the defeated character's Power.
New Skill – Defeat: Give all your characters Armor equal to double/equal to quadruple the defeated character's Power.
#Adjustment on Maverick Mechanics
Since most of the skills that trigger at the start of a battle have been changed to Assault Skills, the previous Maverick skill has also been affected. Therefore, we made some changes to the trigger timing of the Maverick skill and improved the Power of the Maverick characters to give him a better chance of surviving to the end.
The Dev team has tested this change extensively. We are confident that this change will allow for more variation and interaction during the game. And after increasing the Power of some cards, the Maverick deck is still competitive with the help of [Hush Now].
Adjustment:
Previous – Skills that trigger when the first time you have only one character on your Battlefield.
New – Skills that trigger when the first time the only character on your Battlefield takes action.
Cards Adjusted:
1. [Hela]
Power increased from 15 to 20.
2. [Destroyer]
Power increased from 6 to 8.
3. [Enchantress]
Power increased from 6 to 15.
4. [Surtur]
Power increased from 30 to 40, and added Assault: Take action.
5. [Executioner]
Power increased from 6 to 8.
6. [Ebony Blade]
Previous Skill – +5 Power. Maverick: Gain an additional +10 Power and +1 Action Time.
New Skill – +5 Power. Maverick: Gain an additional +15 Power and +1 Action Time.
7. [Bloodaxe]
Previous Skill – +3 Power. Defeat the character to the left and gain their Power before attacking.
New Skill – +3 Power. Defeat the character to the left and gain their Power before taking action.
8. [Hush Now]
Previous Skill – Maverick: Give 2 random opponents each -1 Power and Stunned.
New Skill – When the first time there is only one character left on your Battlefield, give 2 random opponents each -1 Power and Stunned.
9. [Doomed Isolation]
Previous Skill – Maverick: Summon a copy of this character. It’s an Illusion.
New Skill – When the first time there is only one character left on your Battlefield, summon a copy of this character. It’s an Illusion.
#Compensation
Between September 17 and September 30, players will be able to dismantle [Elektra], [Luke Cage], [Banana Peel], [The Punisher], [Ghost], [Moonstones], [Kurse], [Lady Sif], [Ninja of the Hand] and gain Crystals/Incredible Crystals within two weeks.
Besides, cards in the starting deck will be protected, so at least one copy of Ghost and Lady Sif must be kept.
New Features:
#Duel Records
Added a new Duel Records function, Players can view their recent duel records in Player Info.
#Sharing
Added card sharing and front line sharing functions. Now, Players can share the cards they draw from a pack, the Epic/Legendary Cards they get, and the front line that helps them win a game to social media.
Optimizations:
#Super Hero System
1. Added collecting status bar to the Hero Avatars on the left, now Players can see the unlocking progress of each Super Hero more clearly.
2. Added the unlocking level tips under Hero Skills.
3. Optimized the Super Hero unlocking progress interface.
4. Optimized the unlocking and Level Burst VFX.
5. Added the Help menu of Super Hero System, tap the “?” on the top-right corner of the screen to get help.
6. Adjusted the hero level-up rewards, players can get Hero Packs at the proper levels.
#Card Detail in Battle
Optimized the layout of the card detail panel in battle, and Players can see where the buffs are from.
#Season Pass
Changed the slogan of Season Pass from “Get rewards of 39 times the value! Pay once and ENJOY FOREVER” to “Get rewards of 39 times the value + Extra-value Stardust reward!”
#Other Optimizations
1. Optimized the interface of Spectating.
2. Optimized some Hero Trial levels.
3. Optimized the performance of some Hero Skills.
4. Added onomatopoeia VFX to Critical Hit skill.
Bug Fixes:
1. Fixed a bug where Players would see incorrect Star Burst information when spectating.
2. Fixed a bug where Players would encounter an error if they tap the “Buy 1 Pack” button continuously.
3. Fixed a bug where Players’ names would disappear in the match-up interface is the names are too long.
4. Fixed a bug where Players would enter the matching interface after accepting a Friends Duel invitation.
5. Fixed a bug where Friends Duel Invitation did not work after a Room game.
6. Fixed a bug where Players who lost connection in a Room game could not create or join rooms again.
7. Fixed some other bugs.
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